Deltelve website (WIP)

#25w3Xa planned changes

02 and spelunking rework / additions.

more recipes will actually unlock properly

some recipes for items, and also items core to progression do not have a recipe book entry, this will be fixed within the new few updates

new biomes.

each Layer will now have new cave biomes, And the nether will have new biomes as well.

List of new biomes

a note about giant crystal caves.

Giant diamond caves will contain giant crystals made of a new block, Crystal Diamond Block. Crystal Diamond Block will be purely decorational to avoid destroying the rarity of diamonds as a whole. the same can be said about the Giant Ruby Caves, which will contain Crystal Ruby Block for the same reasons.

new geodes

Geodes will now come in multiple Crystal Types, they are as follows:

All types have a chance at spawning, though Amethyst will be the most common.

New mobs

each new biome will have new mobs.

Chokepoint biomes

chokepoint biomes are biomes that will have a increasing multiplier on oxygen loss (1.5x). For example, an ashy biome will be considered a chokepoint biome.

Respir biomes

certain biomes will have a decreasing multiplier on oxygen loss (0.75x). An example of a biome with this modifier would be the Lush Cave.

air regeneration blocks

new blocks will be added in caves that will create areas where you will slowly regain oxygen, or decrease oxygen loss further.

Better Layer sizes.

Each layer will now be sized based on how close they are to the surface, with Dolomite being 64 blocks, Cragstone being 80, Igniside and Rimestone being 128 blocks, and StarStone being 160. (Deepslate may be decreased to ~40 blocks, but this is undetermined ATM.)

sleeping in caves.

you will no longer be able to sleep inside of caves below y=0 UNLESS you are in a Respir biome

Layer oxygen loss rework

Layers will now be more balanced when it comes to oxygen loss.

new potion effects

new potions effects will be added, and the potion of Oxygen Efficacy will get a new name and be remade.

New spiders

New spider types will be added. the only vanilla biomes that will be affected by this are deserts and mesas.

(UNCONFIRMED) Deep mineshaft rework

Deep mineshafts will be reworked to be hardcoded, so that the structure is more flexible with cave generation.

new structures

various new structures will be added. Some biomes with new structures will be as follows:

Canary in a coal mine

Parrots will now be poisoned if the oxygen loss multipler is >2x. this will also grant an achievement, ‘Canary In A Coal Mine’

Oxygen item rework

More oxygen gaining items will be added, and the Base Item will be remade to be more flexible for use with other items. an item for storing extra oxygen will also be added.

(UNCONFIRMED) Oxygen bubbles

Certain enemies will now drop oxygen bubbles, which are sort of like experience orbs but for regaining oxygen instead.

Misc changes

Bug Fixes / Planned bug fixes

questions that i made up.

when mod release?

could you please port the mod to a different version of the game?

the nether portal doesn’t light.

why did i just randomly lose all my oxygen?